Games: MS-DOS: Stone Bringer

MS-DOS Stone Bringer

Stone Bringer is a massive role playing game I developed in the 90s, written for MS-DOS in Turbo Pascal and Assembly. The graphics for the game was created in Master GFX 16 and the maps were designed in the Map Editor which I also wrote. Game designer Mark Gironimi drew most of the graphics and maps. Mark and I came up with the storyline and general concept of Stone Bringer.

The game featured background music, sound effects and joystick support. Steve Ross wrote most of the music using .MOD files.

I was able to give the game a 3D feel by making characters appear behind objects or walk up hills. While most games at the time were written for VGA's 320x200 mode, Stone Bringer pushed the limits of a 486 CPU by using a much higher resolution of 640x480. By playing with video memory addresses I was able to maintain smooth scrolling performance at a higher resolution.

My Role: Developer, concept, level design and some art   |   Languages Used: Turbo Pascal, assembly

Screenshots

Starting your adventure in the countryside.

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Starting your adventure in the countryside.

Opening a treasure chest inside a cave, but there is nothing inside. Characters appear larger in towns and dungeons than on the main map.

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Opening a treasure chest inside a cave, but there is nothing inside. Characters appear larger in towns and dungeons than on the main map.

Lower half of characters become covered in trees while walking in a forest.

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Lower half of characters become covered in trees while walking in a forest.

Characters walking from one room to another. Notice how they appear below the wall to help create a 3D effect. The room they are coming from is hidden by using the roof codes entered in the <a href=Map Editor. This way the room you are currently in remains visible while everything outside the current room is hidden until you walk outside." onclick="bigOpen();" />

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Characters walking from one room to another. Notice how they appear below the wall to help create a 3D effect. The room they are coming from is hidden by using the roof codes entered in the Map Editor. This way the room you are currently in remains visible while everything outside the current room is hidden until you walk outside.

Characters walking behind a bush.

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Characters walking behind a bush.

Every characters' status can be seen by pressing the menu button (CTRL or ALT on the keyboard).You'll need lots of HP to survive in these dark caves.

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Every characters' status can be seen by pressing the menu button (CTRL or ALT on the keyboard).You'll need lots of HP to survive in these dark caves.

Characters move diagonally while walking up the stairs inside a castle.

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Characters move diagonally while walking up the stairs inside a castle.

Chatting with locals while walking through Xoltona.

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Chatting with locals while walking through Xoltona.

Talking to the inn keeper.

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Talking to the inn keeper.

Entering the ominous gladiator arena.

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Entering the ominous gladiator arena.

Checking out stats while wandering in a desert.

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Checking out stats while wandering in a desert.

You should talk to all the people you run into – they can offer you valuable advice.

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You should talk to all the people you run into – they can offer you valuable advice.

Approaching the village of Cullhaven.

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Approaching the village of Cullhaven.

Our heroes inspect the graveyard.

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Our heroes inspect the graveyard.

The battle begins.

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The battle begins.

The battle continues.

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The battle continues.

Our heroes make their way walking knee deep in the swamps of Mirkshire.

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Our heroes make their way walking knee deep in the swamps of Mirkshire.

Roaming the hallways of the goblin fort.

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Roaming the hallways of the goblin fort.

Opening the door...

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Opening the door...

...looks like there's been a disturbance here.

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...looks like there's been a disturbance here.

It is quite smelly in the sewers.

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It is quite smelly in the sewers.

The climate gets colder as you travel further north.

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The climate gets colder as you travel further north.

Approaching the monk's home.

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Approaching the monk's home.

A large doorway greets you as you enter the ruins.

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A large doorway greets you as you enter the ruins.

Warning: Some dungeons may contain scenes of graphic violence in 16 colours.

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Warning: Some dungeons may contain scenes of graphic violence in 16 colours.

Enter the church to seek forgiveness for slaying so many creatures.

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Enter the church to seek forgiveness for slaying so many creatures.

Soldiers on the lookout for enemies atop the castle of Xoltona.

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Soldiers on the lookout for enemies atop the castle of Xoltona.

This place looks like a mess.

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This place looks like a mess.

You must find a way to shrink yourself in order to enter Elftown.

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You must find a way to shrink yourself in order to enter Elftown.

Configuring game settings while wandering through a destroyed town.

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Configuring game settings while wandering through a destroyed town.

Main menu of demo release of Stone Bringer.

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Main menu of demo release of Stone Bringer.

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